FPS
--
Particles
--
mode: manual
⚙︎ multi · hyper-optimized
◆ performance & anti-stutter
adaptive perf scale
ON
toggle adaptive fps booster
particle density
100%
auto
update rate
every frame
auto
collision stride
2
auto
halo scale
1.00
auto
◆ multi-core
core count
2
auto
spacing
3.20
auto
spread X
1.00
auto
◆ particle interactions
bleed strength
0.00
auto
bleed radius
1.50
auto
collision swirl
0.00
auto
collision push
0.00
auto
collision spark
0.00
auto
phase offset
0.00
auto
color mix
0.00
auto
◆ automation
automation speed
1.00
auto
global auto speed
0.50
◆ morphing
morph speed
0.028
auto
max cuts
5
auto
morph amp
0.40
auto
◆ mirror
X off
Y off
◆ auto morph
▶ start
sphereize+ripple
◆ core geometry
sphereize
0.00
auto
twist
0.00
auto
fractal noise
0.00
auto
torus
0.00
auto
ripple
0.00
auto
spiral
0.00
auto
◆ exotic
star burst
0.00
auto
pinch
0.00
auto
mobius fold
0.00
auto
sine warp
0.00
auto
cylindrical bend
0.00
auto
wave twist
0.00
auto
◆ distortion
jitter
0.045
auto
wave X
0.00
auto
wave Y
0.00
auto
wave Z
0.00
auto
wave freq
1.50
auto
◆ interference
interference
0.00
auto
interference speed
0.50
auto
◆ visual
particle size
0.030
auto
opacity
0.92
auto
color shift
0
auto
◆ post fx
bloom intensity
0.00
auto
halo radius
0.00
auto
hue cycle
0.00
auto
core brightness
1.00
auto
anim speed
1.00
auto
global zoom
0.00
auto
◆ camera
camera distance
5.50
auto
camera fov
55
auto
◆ rotation
rotation Y
0.25
auto
rotation X
0.12
auto
❄ freeze
🎲 random
⟳ reset